One Piece S01

Role: Environment Artist - 3D Modeler - Surfacer

I was part of the CG team responsible of creating the CG environments in the Gold Rogers and the Marine Base sequences from episode 01. I was in charge of designing, modeling and surfacing the main cathedral where the hanging takes place. I additionally contributed with modeling of architectural elements for the Town Square and the Marine Base environments.

For the assets department, I modeled and surfaced the treasure map tube asset that Luffy swallows (and vomits) based on the practical prop. This asset was used by different vendors across multiple shots.

Work done at Ingenuity Studios for Netflix.